Season 10 - Staying up to date

Minescape Season 10

Hello everyone and welcome to the 10th season of Minescape!

This update took longer than usual to release between the contributors being busy, the network backend being outdated and other issues, however we believe that this update comes with major changes that should make development & gameplay much better!

Bedrock support is back

We're very, very happy to announce that the GamesLabs network has brought back the bedrock support to the network! You can now once again join the official Minescape - Runescape in Minecraft recreation on any bedrock edition device: pc, phone, Nintendo switch and many more! To join Minescape simply use play.gameslabs.net or bedrock.gameslabs.net

Network version upgrade

It has been a while since we last upgraded our back-end, and there have been some amazing changes that came to Minecraft, allowing us to introduce a lot of the features mentioned later in this article.

The network (java) now runs on Minecraft 26.2 version, and will be updated to 26.3 as soon as it comes out. Therefore, the recommended version has been updated to reflect this, and we encourage all players to switch as soon as they can.

With the upgrade, we are increasing the minimum game version to 26.2 and will stop supporting versions below 1.21, so if you're using an earlier version - make sure to update. Whilst you can still join from versions 1.16 and up, a lot of the features will not work for you, and you may have graphical issues in Minescape specifically.

This upgrade took a lot of work from the dev side, however it now allows us to stay up-to-date much easier than before, and the game itself is a lot more friendly towards players with weaker computers.

It's also worth mentioning that some of the in-game UIs were changed to be modern dialogue UIs - bank search, number selection etc.

Model engine upgrade

With this update, we have also changed one thing that kept us limited in what we can & cannot do: We have changed our model engine to a new one and with it, we have upgraded 222 models! Yes, 222! All of the models have gained new / updated animations that should feel smoother, and apply across multiple scenarios: monsters being attacked, walking, attacking the player, staying idle and more!

Minescape King Black Dragon

We have also replaced some of the older mob models with modern Minecraft models (such as camels), added animations to monsters that have had none, moved the monster names to per-monster specific locations above their heads, updated hitboxes, updated monster AIs and attack speeds in specific cases.

This upgrade took time to finish, and now that it is - we are able to introduce better looking, smoother and much better models to the game, that includes furniture items (chests, chairs etc.): some of the new areas in-game already have new furniture displays that use the new engine changes allowing them to be scaled, rotated, flipped etc.

Minescape Gertrude's kids

Most notable changes:

  • Entities can now be scaled (some entities in-game were changed in scale already)
  • Animation are now much smoother and have no rotational limits
  • Meshes can now be used to summon non-squared shapes
  • Hitboxes can now be other shapes than square, and they can move together with the model (e.g. when a monster swings it's arms - the arm hitbox moves too)
  • The nameplate can now be put in custom location per monster
  • We can now allow heads / specific parts of entities rotate to face the player easier

Some of these changes can be seen on the brand new King Black Dragon model!

Sound effects, animations and entity dialogues

Have you ever wondered why some game actions felt not as immersive as they should? We have and some of the things that we have decided to upgrade are sound effects, animations and dialogues for various entities and monsters. You can view the entire SFX list below:

  • Melee combat
  • Player swinging a scimitar, longsword, or short sword
  • Player swinging a two-handed sword
  • Player stabbing with a dagger or stabbing sword
  • Player swinging a battleaxe or hatchet
  • Player swinging a mace
  • Player swinging a warhammer
  • Player swinging a granite maul
  • Player striking with a staff or wand
  • Player attacking with an abyssal whip
  • Player thrusting with a spear or hasta
  • Player swinging a training or wooden weapon
  • Player punching with bare hands (nothing wielded)
  • Player attacking with a weapon that has no assigned weapon-class sound (generic fallback swing)
  • Player triggering the granite maul's special attack
  • Player's attack misses the target
  • Player getting caught while pickpocketing
  • Player's attack lands on a defender wearing leather or hide armour
  • Player's attack lands on a defender wearing chainmail
  • Player's attack lands on a defender wearing steel-tier plate armour
  • Player's attack lands on a defender wearing rune or other heavy plate armour
  • Player's attack lands on a defender wearing dragon armour
  • Player's attack lands on a defender wearing wooden or training armour
  • Player's attack lands on an unarmoured defender
  • Player getting hit through their armour
  • Male player character dying
  • Magic
  • Player casting Air Strike
  • Air Strike hitting its target
  • Player casting Air Bolt
  • Air Bolt hitting its target
  • Player casting Air Blast
  • Air Blast hitting its target
  • Player casting Air Surge
  • Air Surge hitting its target
  • Player casting Water Strike
  • Water Strike hitting its target
  • Player casting Water Bolt
  • Water Bolt hitting its target
  • Player casting Water Blast
  • Water Blast hitting its target
  • Player casting Water Surge
  • Water Surge hitting its target
  • Player casting Earth Strike
  • Earth Strike hitting its target
  • Player casting Earth Bolt
  • Earth Bolt hitting its target
  • Player casting Earth Blast
  • Earth Blast hitting its target
  • Player casting Earth Surge
  • Earth Surge hitting its target
  • Player casting Fire Strike
  • Fire Strike hitting its target
  • Player casting Fire Bolt
  • Fire Bolt hitting its target
  • Player casting Fire Blast
  • Fire Blast hitting its target
  • Player casting Fire Surge
  • Fire Surge hitting its target
  • Player casting Freeze
  • Freeze landing on its target
  • Player casting Stun
  • Stun landing on its target
  • Player casting Confuse
  • Confuse landing on its target
  • Player casting Curse
  • Curse landing on its target
  • Player casting Enfeeble
  • Enfeeble landing on its target
  • Player casting Weaken
  • Weaken landing on its target
  • Player casting Vulnerability
  • Vulnerability landing on its target
  • Player casting Elemental Force
  • Elemental Force landing on its target
  • Player casting Dark Elemental Force
  • Dark Elemental Force landing on its target
  • Player casting Apocalypse
  • Apocalypse landing on its target
  • A dragon (or dragon-like source) breathing fire
  • A spell missing entirely and splashing (hits nothing)
  • Player casting High Alchemy on an item
  • Player casting Low Alchemy on an item
  • Player using Superheat Item to smelt ore via magic
  • Player casting Bones to Bananas
  • Player enchanting a Level-1 jewellery slot (e.g. sapphire amulet)
  • Player enchanting a Level-2 jewellery slot (e.g. emerald amulet)
  • Player enchanting a Level-3 jewellery slot (e.g. ruby amulet)
  • Player enchanting a Level-4 jewellery slot (e.g. diamond amulet)
  • Player enchanting a Level-5 jewellery slot (e.g. dragonstone amulet)
  • Player enchanting a Level-6 jewellery slot (e.g. onyx amulet)
  • Ranged
  • Player releasing an arrow from a bow (shared across 14 bow items)
  • Player firing a bolt from a crossbow (shared across 12 crossbow items)
  • Player throwing a knife
  • Player firing a ranged weapon that has no assigned weapon-class sound (generic fallback)
  • Player throwing a chinchompa
  • A thrown chinchompa detonating
  • A thrown ranged weapon (knife, chinchompa, etc.) landing on a target
  • A dwarf multicannon firing
  • Prayer
  • Player activating Thick Skin
  • Player activating Rock Skin
  • Player activating Steel Skin
  • Player activating Mithril Skin
  • Player activating Rune Skin
  • Player activating Burst of Strength
  • Player activating Superhuman Strength
  • Player activating Ultimate Strength
  • Player activating God Strength
  • Player activating OP Strength
  • Player activating Clarity of Thought
  • Player activating Sharp Eye
  • Player activating Hawk Eye
  • Player activating Eagle Eye
  • Player activating Sniper
  • Player activating Rigour
  • Player activating Mystic Will
  • Player activating Mystic Lore
  • Player activating Mystic Might
  • Player activating Mystical Powers
  • Player activating Augury
  • Player activating Rapid Heal
  • Player activating Fast Heal
  • Player activating Super Fast Heal
  • Player activating Protect from Melee
  • Player activating Protect from Missiles
  • Player activating Protect from Magic
  • Player's prayer points running out
  • Any single prayer being switched off
  • All active prayers being cleared at once
  • Player praying at an altar / using a prayer book to restore points
  • Player burying bones
  • Gathering skills
  • Player swinging a pickaxe while mining (rotates between 6 swing variants)
  • A gem popping out of a rock while mining (the ore breaking itself stays silent, as in OSRS)
  • Player swinging an axe while woodcutting (rotates between 6 chop variants)
  • A tree falling down after being chopped
  • Player raking or tending a farming patch
  • Player harvesting a crop
  • Player picking an herb
  • Player casting a fishing rod or harpoon (rotates between 6 cast variants)
  • Player pulling a fish out of the water
  • Production skills
  • Player performing a generic crafting action
  • Player smelting ore in a furnace
  • Player striking metal on an anvil while smithing (rotates between 6 strike variants)
  • Player cooking food on a range
  • Player carving a shaft while fletching
  • Player cleaning a picked herb (rotates between 4 variants)
  • Player mixing a vial while making a potion
  • Player binding runes at a runecrafting altar
  • Player sawing wood at a sawmill
  • Player dropping a log and striking a tinderbox to light it
  • A fire successfully catching alight
  • Agility, Thieving, Hunter, Slayer
  • Player reaching a checkpoint on an Agility course
  • Player completing an Agility course
  • Player failing or cancelling an Agility course
  • Player taking fall damage
  • Player using an Agility shortcut
  • The pointer moving in the Agility Arena minigame
  • Player successfully pickpocketing an NPC
  • Player looting a market stall
  • Player setting a bird snare
  • Player laying a box trap
  • Player setting a rabbit snare
  • Player setting a deadfall trap
  • Player setting a net trap
  • Player covering a pitfall trap
  • Player setting a trap type that has no sound of its own (generic fallback)
  • Player dismantling a trap
  • Player catching a creature in a trap
  • A trap springing shut
  • Player catching a butterfly in a butterfly net
  • Player releasing a caught butterfly
  • Player being assigned a new Slayer task
  • Economy and UI
  • Player completing a buy or sell transaction
  • Player completing a large (high-value) transaction
  • A bank drawer being opened
  • Player attempting an invalid action
  • Player successfully completing an action
  • Dialogue advancing during an NPC conversation
  • Player picking an item up off the ground
  • Player putting runes or scrolls into a pouch
  • Player firing or recharging their special attack
  • Player reaching a quest milestone (fanfare)
  • Consumables
  • Player eating food
  • Player drinking a potion
  • Teleports and transport
  • Player casting a spellbook teleport
  • A teleport circle being drawn — the countdown beginning
  • The teleport countdown continuing through its middle seconds
  • The teleport countdown reaching its final two seconds and spinning up
  • Player teleporting via a ring, amulet, or necklace
  • Player using a fairy ring
  • Player rolling a canoe into the water
  • A gnome glider taking off
  • Player traveling via spirit tree
  • A hot air balloon's burner firing
  • World ambience
  • Clicking on a beacon
  • Background town chatter
  • Background market stall noise
  • Grand Exchange crowd ambience
  • Bank hall murmur
  • Splashing at a fishing spot
  • Cavernous drone inside caves
  • The crackle of a burning fire
  • Ambient sound at a fishing spot
  • Beasts
  • Bear
  • Grizzly Bear
  • Horned Graahk
  • Jaguar
  • Mammoth
  • Saber Toothed Kyatt
  • Spined Larupia
  • Tiger
  • Bird
  • Aviancie
  • Baby Impling
  • Cerulean Twitch
  • Copper Longtail
  • Crimson Swift
  • Duck
  • Earth Impling
  • Ecletic Impling
  • Essence Impling
  • Golden Warbler
  • Gourmet Impling
  • Gwd Flight Kilisa
  • Gwd Flockleader Geerin
  • Gwd Kreearra
  • Gwd Wingman Skree
  • Magpie Impling
  • Nature Impling
  • Ninja Impling
  • Ruby Harvest
  • Sapphire Glacialis
  • Seagull
  • Tropical Wagtail
  • Young Impling
  • Canine
  • Dog
  • Guard Dog
  • Hellhound
  • Sick Dog
  • Wolf
  • Wolf High
  • Demon
  • Abyssal Demon
  • Abyssal Guardian
  • Abyssal Leech
  • Abyssal Walker
  • Black Demon
  • Black Demon 2
  • Bloodveld
  • Delrith
  • Demon
  • Gorak
  • Greaterdemon
  • Greaterdemon Non Slayer
  • Gwd Balfrug Kreeyath
  • Gwd Tstanon Karlak
  • Gwd Zakln Gritch
  • Lesser Demon
  • Lesser Demon Wildy
  • Dragon
  • Adamant Dragon
  • Blackdragon
  • Blackdragon Corrupted
  • Bluedragon
  • Bronze Dragon
  • Dragon Impling
  • Elvarg
  • Greendragon
  • Greendragon Brutal
  • Iron Dragon
  • King Black Dragon
  • Reddragon
  • Rune Dragon
  • Skeletalwyvern
  • Steel Dragon
  • Elemental
  • Chaos Elemental
  • Dark Energy Core
  • Experiments Silver Guardian
  • Fire Elemental
  • Icecritter
  • Iceveld
  • Moltenrock
  • Pyrefiend
  • Smokeveld
  • Temple Guardian
  • Equine
  • Black Unicorn
  • Camel
  • Dark Unicorn
  • Llama
  • Mule
  • Unicorn
  • Female
  • Experiment Woman
  • Experiment Woman Puppet
  • Sick Woman
  • Witchs Experiment1
  • Witchs Experiment2
  • Witchs Experiment3
  • Woman
  • Woman Nordic
  • Dagannoth
  • Dagannoth
  • Dagannoth Prime
  • Dagannoth Rex
  • Dagannoth Supreme
  • Ghost
  • Cave Horror
  • Ghost
  • Ghost Banana
  • Saradomin Spiritual Mage
  • Saradomin Spiritual Ranger
  • Saradomin Spiritual Warrior
  • Spiritwarrior
  • Tree Spirit
  • Zamorak Spiritual Mage
  • Zamorak Spiritual Ranger
  • Zamorak Spiritual Warrior
  • Giant
  • Cyclop
  • Dad
  • Firegiant
  • Giant
  • Giant Mole
  • Giant Rat
  • Giant Rat Red Key
  • Giant Rat Slayer
  • Giant Rat Small
  • Giant Rockcrab
  • Giant Spider
  • Giant Spider
  • Giantspider
  • Hillgiant
  • Hillgiant Slayer
  • Icegiant
  • Mossgiant
  • Obor
  • Warriors Cyclop
  • Warriors Cyclop Higher
  • Goblin
  • Cavegoblin
  • Goblin
  • Goblin Chief
  • Goblin Lvl12
  • Ham Member
  • Hopgoblin
  • Hopgoblin 28
  • Hopgoblin 42
  • Humanoid
  • Aberrant Septre
  • Alkharid Bandit
  • Alkharid Warrior
  • Archer
  • Assassin
  • Bandit
  • Barbarian
  • Black Warlock
  • Blackknight
  • Brinerat
  • Brinerat Low
  • Caitlin
  • Cat
  • Cavecrawler
  • Cavecrawler Low
  • Chaosdruid
  • Chaosdwarf
  • Chaosdwarf High
  • Construction Worker
  • Corporeal Beast
  • Count Draynor
  • Dark Warrior
  • Darkwizard
  • Darkwizard 20
  • Darkwizard 30
  • Darkwizard 35
  • Darkwizard 40
  • Doomed
  • Druid
  • Dummy
  • Dungeonkeeper
  • Dust Devil
  • Dwarf
  • Earth Warrior
  • Experiment Man
  • Experiment Man Puppet
  • Farawayman
  • Farmer
  • Fenkenstrain
  • Foreman
  • Fox
  • Fremennik Guard
  • Gardener
  • Gargoyle
  • Ghast
  • Gnome
  • Guard
  • Gwd Bree
  • Gwd Commander Zilyana
  • Gwd General Graardor
  • Gwd Growler
  • Gwd Kril Tsutsaroth
  • Gwd Sergeant Grimspike
  • Gwd Sergeant Steelwill
  • Gwd Sergeant Strongstack
  • Gwd Starlight
  • Highwayman
  • Hyflame
  • Imp
  • Infernalmage
  • Kayle
  • Khazard Commander
  • Khazard Trooper
  • Khazard Warlord
  • Knight of Saradomin
  • Koschei the Deathless
  • Koschei the Deathless Hard
  • Kurask
  • Magmaguard
  • Magmalord
  • Man
  • Man Nordic
  • Melzar the Mad
  • Minotaur
  • Minotaur High
  • Mole
  • Monk
  • Paladin
  • Pirate
  • Pollnivneach Bandit
  • Rabbit
  • Reese
  • Rellekka Guard
  • Rockcrab
  • Rocklobster
  • Rockslug
  • Rogue
  • Saradomin Priest
  • Scarecrow
  • Scorpion
  • Sick Man
  • Skipspet
  • Smuggler
  • Snail
  • Snowy Knight
  • Test
  • Test2
  • Thug
  • Thug Slayer
  • Turoth
  • Turtlos
  • Wallasalki
  • White Rabbit
  • Whiteknight
  • Wizard
  • Yak
  • Zamorakian Monk
  • Zamorakian Monk Non Slayer
  • the Creature
  • Insect
  • Bee
  • Bee Keeper
  • Black Chinchompa
  • Carnivorous Chinchompa
  • Cavebug
  • Caveslime
  • Chinchompa
  • Crawlinghand
  • Jelly
  • Skillchompa Azure
  • Skillchompa Cobalt
  • Skillchompa Crimson
  • Skillchompa Crystal
  • Skillchompa Viridian
  • Spinolyp
  • Kalphite
  • Kalphite Guardian
  • Kalphite Minion
  • Kalphite Queen
  • Kalphite Soldier
  • Kalphite Worker
  • Livestock
  • Chicken
  • Chicken Slave
  • Cow
  • Evil Chicken
  • Experiment Sheep
  • Experiment Sheep Puppet
  • Hellcow
  • Puffy Chicken
  • Rooster
  • Sheep
  • Sick Sheep
  • Monkey
  • Ogre
  • Jogre
  • Ogre
  • Plant
  • Bryophyta
  • Corruptent
  • Ent
  • Tanglefoot
  • Witchs Experiment
  • Reptile
  • Basilisk
  • Cave Kraken
  • Cockatrice
  • Frog
  • Kraken
  • Salamander
  • Salamander Black
  • Salamander Orange
  • Salamander Red
  • Sea Turtle
  • Snake
  • Rodent
  • Barb Tailed Kebbit
  • Crypt Rat
  • Ferret
  • Prickly Kebbit
  • Rat
  • Rat Slayer
  • Sabre Tooth Kebbit
  • Wild Kebbit
  • Skeleton
  • Ankou
  • Barrows Ahrim
  • Barrows Dharok
  • Barrows Guthan
  • Barrows Karil
  • Barrows Torag
  • Barrows Verac
  • Crypt Skeleton
  • Fremennik Skeleton
  • Skeleton
  • Skeleton High
  • Skeleton Horse
  • Skeleton Low
  • Skeleton Slayer
  • Skeleton Slayer High
  • Skeleton Small Shield
  • Warriors Animation Adamant
  • Warriors Animation Black
  • Warriors Animation Bronze
  • Warriors Animation Iron
  • Warriors Animation Mithril
  • Warriors Animation Rune
  • Warriors Animation Steel
  • Spiders
  • Crypt Spider
  • Deadly Redspider
  • Experiment Spider
  • Experiment Spider Puppet
  • Jungle Spider
  • Poison Spider
  • Redspider
  • Scorpia
  • Scorpia Guardian
  • Shadow Spider
  • Sick Spider
  • Spider
  • Venenatis
  • Trolls
  • Troll General
  • Troll Ice
  • Troll Mountain
  • Troll Pee Hat
  • Troll Twig
  • Tzhaar
  • Ket Zek
  • Tok Xil
  • Tz Kek22
  • Tz Kek45
  • Tz Kih
  • Tztok Jad
  • Yt Hurkot
  • Yt Mejkot
  • Undead
  • Banshee
  • Draugen
  • Ghoul
  • Undead Chicken
  • Undead Cow
  • Zombie
  • Zombie Horse
  • Zombie Slayer

Together with the new SFX, we have also added some new animations / particle effects:

  • Each magic combat spell now has a unique particle effect
  • Magic teleport spells now have animations, including some classic Runescape teleport animations
  • Interacting with beacon now has a particle effect
Minescape new spell effects

And a small change for new player: the theme melody is now guaranteed to play for new players when they join the tutorial island.

Lastly, we have added unique dialogues to replace the default "Hello! How are you doing today?" to 167 entities! They will give players tips on specific skills, areas & content, say a joke or two and more! We hope this change makes the game more immersive than ever before.

New & existing area updates

Larran's chest

Wilderness slayer tasks have always been risky & rewarding, however the reward for farming some lower level monsters may have felt disappointing, and the slayer tasks do take a longer time due to having to run around all over the risky wilderness, so we have decided to add a new chest & keys: Larran's chest & keys. The keys are obtained by killing any slayer monster whilst on a task from the wilderness slayer master - Krystilia.

Minescape Larran's chest

The chest can be all the way north of wilderness, near the Pirate's hideout and awards player 1 item stack for each key used.

Varrock museum

Whilst the museum itself remains mostly the same, we have laid down the ground work to support kudos! The museum has some new NPCs that will tell you how many kudos you have, and who knows - maybe they will have a use in the future?

Taverley dungeon extension

The Taverley slayer dungeon has received a new extension - the Black Knights' Base. This new area also gives Black Knights and Poison Spiders as a possible slayer task from Slayer Master Raff.

Minescape Taverley Black Knights

Agility courses

Agility is a love / hate skill in Minescape due to how it works, however, we hope that with this update more players can enjoy the skill by using the courses with the addition of some new courses with most of them being easier than usual:

Gnome agility course

This course has multiple paths across multiple spots that allow players to choose faster, but harder path or slower, but easier path. The course rewards players with 1000xp per lap.

Minescape Gnome Agility course

Canifis rooftop course

This course should be great for beginners that have gotten used to jumps and looking around for where they need to jump to reach the next target. The course rewards the player with 650xp per lap.

Minescape Canifis Rooftop Agility course

Barbarian outpost course & quest

This course, unlike others, will require the player to prove their worth before they can even attempt the course: the player must complete the brand new very short quest - Alfred Grimhand's Barcrawl. Upon completing this quest, and having level 35 in Agility, you can access the course that will reward the player with 750xp per lap.

Minescape Barbarian Outpost

Pothole dungeon

A new dungeon has been added to Minescape - the Pothole dungeon is found on mainland Karamja with a bunch of Jogres protecting it.

Ardougne castle & West Ardougne

Ardougne has been updated! The castle now stands tall and proud, overlooking the brand new West Ardougne area with its plagued out look. Both areas have a new beacon location, POI and monsters.

Port Phasmatys

A new ghostly area has been finished by the Construction NPCs! This brand new city has some ghosts roaming around, ships in the port and more! Head on over to Canifis and explore this new port city!

Some areas got smaller changes that are still notable:

  • Al-Kharid has a new chainbody shop - check it out by speaking with Ranael
  • East Ardougne now has a magic teleport requiring level 51 in magic to teleport there
  • Added a new agility shortcut between Musa Point and Karamja
  • Mining guild now counts as a POI, plays the correct songs inside, and applies night vision to players inside of it
  • Digsite now counts as a POI
  • Water mill cellar is now available to players with a new POI
  • Various NPCs across the map were moved into empty buildings to make the game feel more alive. A good example of this is Catherby where 8 NPCs were in a single building with other buildings remaining empty

Chat spam

We have noticed that some of the old features are a bit outdated and spam the players chat with messages that are either not relevant or just spammy, therefore we changed / remove a bunch of them:

  • Entering a POIs now sends an action bar message
  • Using the grand exchange should now feel a lot less spammy
  • Fighting barrow's brothers is now much easier
  • Farming warriors' guild tokens is now less spammy
  • Using /friend commands is now less spammy
  • Boss drop messages removed (they still exist due to usage of /drops, so they are no longer duplicated)
  • Opening impling jars no longer sends chat message

And others! We plan to continue reviewing messages and moving / removing them as needed.

Translations

With the release of season 10, we are happy to announce that the French language pack has been completed and a new language has been added - Dutch! You can switch the language in-game by using the /language (/langue) command. We do plan to add more language support in the future updates as well.

Other changes & bugfixes

Some of the important & impactful changes are too small to deserve a section of their own in this article:

  • Added a visual damage indicator for when player takes damage
  • Increased the rate at which golden nuggets are gained at the motherlode mine
  • Changed boss slayer task rolling to propose 3 different options based on the player's combat level
  • Changed the Rune Essence teleport back npc to teleport you back directly without a dialogue
  • Changed the shop logic so that shops no longer allow you to sell equipped armor pieces
  • Changed the tips timer so that the tips are less common
  • Changed the description of the thievable mobs so it takes up less space (less visual clutter)
  • Enhanced the UI for selecting quantities
Minescape Quantity Selector
  • Changed goblin attack rate so they attack less frequently
  • Updated the secret bell in Varrock - should be a bit louder
  • Removed some of the tips that are not relevant in day-to-day gameplay, the features mentioned in those tips still remain in-game (e.g. using comma before chat message to talk locally)
  • Fixed a bug allowing players to receive items directly to their bank from stores
  • Fixed a bug causing the scoreboard (side menu) to display the wrong skill levels in the wrong places
  • Fixed a bug allowing players to keep shop UIs open after teleporting
  • Fixed a bug preventing players from opening slayer master's UIs
  • Fixed a bug preventing the Corporeal Beast from dropping any loot on random occasions
  • Fixed a bug allowing players to gain creative flight in /lobby
  • Fixed a bug causing players to take damage on campfires
  • Fixed a bug causing a lot of heart particles to spawn when one-hit killing a monster
  • Fixed a bug causing cave of ordeals to be bugged out
  • Fixed farming shop description
  • Fixed dialogues in the Waterfall and Tree Gnome quests
  • Fixed the winter island teleport working outside of the winter event
  • Fixed noted item behavior: they can once again be moved, quick moved and put in offhand
  • Fixed the pointer going outside the screen when in the side menu (Shift+F)
  • Fixed how arrows look: they are no longer 2D texture
  • Added HP and Mana to the bottom HUD
Minescape Hud

Staff applications

GamesLabs is actively accepting Staff Applications! We are looking for players passionate about contributing to the GamesLabs Network, Minescape, and other exciting projects. We are specifically looking for players to assist on the following teams:

  • Build team: Responsible for bringing the GamesLabs Network to life! Builds include Minescape Points of Interest, Minigames, Network Lobby, Convention Booths, etc. Previous build experience is helpful and preferred.
  • Asset design team: Responsible for creating monster/item models, new UIs, icons, and more! Experience in all these fields is not necessary, but is preferred!

If you are interested in joining our team, please apply on our website at the following link: https://www.GamesLabs.net/apply

We look forward to receiving & reviewing your applications!

The end

That's all for the release of the 10th season. Make sure to join our Discord if you haven't already!