Chapter 10 update 1 - Modernizing continues
Hello everyone and welcome to the 1st update of the 10th Chapter of Minescape!
This small update focuses on bugfixes and continuous improvements towards modern Minescape.
Chapters?
Yes, you read it right. We have decided to change the way the updates are named / numbered from Seasons to Chapters as the previous approach of seasonal update meaning it has to be a big update to a new approach of Chapters where it's a bit more clear when a major change comes to the game compared to smaller updates.
The updates themselves are not changing: we are aiming at smaller weekly updates and big chapter releases once in a while.
Map updates
This update comes with a couple of small changes to the map, mostly focusing on future content and modernizing existing areas.
With the update, various areas of the map were re-checked for lighting issues, and new light sources were added to make gameplay during night (or in caves) much smoother without having to increase game brightness.
We have updated the Sakura trees to use the modern Minecraft Cherry leaves with the particle effects, updated some other random areas of the map to use the new modern blocks like Firefly bushes.
Two new areas were added with content to them coming soon: Dragontooth Island and a crashed ship near Canifis.
Finally, we have updated the Falador Rising Sun Inn interior and replaced the Jolly Boar Inn with a smaller and updated building.
Version upgrade
We have once again updated the core version of the network (and the recommended version) to the latest 26.3 version. This update includes both Bedrock and Java editions of the game.
QoL changes & bugfixes
Although this update may be small, here's some quality of life changes and bugfixes that everyone can enjoy:
- Added teleport to the Barbarian Assault to the games necklace
- Added Dagon'hai armor to Larran's chest
- Added an outline for all quest floor items so they can be spotted easier
- Added overhead prayers to Kalphite Queen so players can easier spot that they are using the wrong combat style
- Added a shortcut to /store - /buy
- Updated the thieving table text display to be taking up less visual space
- Moved the Kalphite Queen minions to different spawn points
- Fixed missing textures in the Hunter skill in-game Minescape wiki
- Fixed the coins drop from Corporeal beast having inverted quantities (added a check for all future monsters so they cannot have that issue by default)
- Fixed construction island teleport issue caused due to teleport animations
- Fixed wrongly rendered ranged prayer glyph
- Fixed a bug causing custom modeled entities to spawn without a model
- Fixed a bug causing issues when switching gamemodes whilst inside Minescape
- Fixed a bug with item cooldown causing parts of the UI to rotate
- Fixed a bug with magic & ranged combat styles not aiming at the proper monster hitboxes
- Fixed a bug causing issues when eating / casting spells / using tools whilst fighting monsters up close
- Fixed a bug that prevented players from buying stackable items with inventory space available
- Fixed the Musa Point <-> Karamja shortcut
Staff applications
GamesLabs is actively accepting Staff Applications! We are looking for players passionate about contributing to the GamesLabs Network, Minescape, and other exciting projects. We are specifically looking for players to assist on the following teams:
- Build team: Responsible for bringing the GamesLabs Network to life! Builds include Minescape Points of Interest, Minigames, Network Lobby, Convention Booths, etc. Previous build experience is helpful and preferred.
- Asset design team: Responsible for creating monster/item models, new UIs, icons, and more! Experience in all these fields is not necessary, but is preferred!
If you are interested in joining our team, please apply on our website at the following link: https://www.GamesLabs.net/apply
We look forward to receiving & reviewing your applications!
The end
That's all for the 1st update of the 10th chapter. Make sure to join our Discord if you haven't already!